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Report on the TREC 2003 Experiment: Genomic Track, in: Proceedings of the 2003 Text REtrieval Conference (TREC), páginas 756-761, 2004 | , , , , , , and ,
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Report on the TREC 2004 Experiment: Genomics Track., in: TREC, 2005 | , , , , , and ,
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Report on the TREC 2005 Experiment: Genomics Track., in: TREC, 2005 | , , , and ,
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Overview of ImageCLEFmedical 2024 - Caption Prediction and Concept Detection, in: Conference and Labs of the Evaluation Forum, 2024 | , , , , , , , , , , , and ,
Overview of ImageCLEFmedical 2023 – Caption Prediction and Concept Detection, in: CLEF working Notes, Thessaloniki, Greece, 2023 | , , , , , , , and ,
Overview of ImageCLEFmedical 2022 – Caption Prediction and Concept Detection, in: CLEF working notes, 2022 | , , , , , , , and ,
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ROCOv2: Radiology Objects in COntext Version 2, an Updated Multimodal Image Dataset (2024), in: Nature Scientific Data | , , , , , , , , , , , and ,
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Short Paper: From Streaming Data to Linked Data - A Case Study with Bike Sharing Systems, in: Proceedings of the 5th International Workshop on Semantic Sensor Networks, SSN12, Boston, Massachusetts, USA, November 12, 2012, páginas 109--114, 2012 | , , and ,
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A 3D Object Retrieval System Using Text and Simple Visual Information, HES-SO Sierre, Technical Report, 2010 | , and ,
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Bodily obstacles in mental imagery. Specific perspective-dependent effects of the apparent motion perception of an actors’ body parts (2016), in: 12th Symposium of the Zurich Center for Integrative Human Physiology (ZIHP) | , , , , and ,
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Gaze, behavioral, and clinical data for phantom limbs after hand amputation from 15 amputees and 29 controls (2020), in: Scientific Data, 7:1(1--14) | , , , , , , , , and ,
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Aiming with varying degrees of accuracy requirements: Fitt’s Law and associated gaze behaviour in upper limb amputees, in: Urobody conference, Bremen, Germany, 2018 | , , , , , , , , and ,
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Apparent motion perception in upper limb amputees with phantom sensations: obstacle shunning and obstacle tolerance, in: Proceedings of the ACNS conference 2018, Melbourne, Australia, 2018 | , , , , , , , , , and ,
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Sensorimotor representations underlying the apparent motion perception of human body parts. Evidence from a participant with Xenomlia, in: Workshop on Cognitive neuropsychology, Bressanone, Italy, 2017 | , , and ,
Obstacles to mental imagery: How bodily constraints affect apparent motion perception of human body parts. A proposed experiment., in: International Brain-Computer Interface (BCI) Meeting, Darmstadt, 2016 | , , , , , , and ,
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Apparent motion perception in upper limb amputees with phantom sensations: obstacle shunning and obstacle tolerance, in: Hand, Brain and Technology: The Somatosensory System, Monte Verità, Switzerland, 2018 | , , , , , , , , , , and ,
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Putting the Customer Back in the Center of SOA with Service Design and User-Centered Design, in: Service-Oriented and Cloud Computing, páginas pp 94-103, Springer Berlin Heidelberg, 2013 | , and ,
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Chapitre 9. Utiliser un MOOC pour hybrider la formation universitaire : retour sur une expérience pratique en prenant appui sur la recherche, volume 2, 2020 | ,
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MOOCs in local young tertiary universities : strategy and metrics, European Distance and E-Learning Network, 2018 | ,
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HES-SO MOOC « distributed flip » model: a pilot experiment, International Economics Development and Research Center, 2016 | ,
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Mobile Collection and Dissemination of Seniors’ Skills, ICELW conference Columbia University New York 2015, 2015 | ,
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Serious game Gademavo: How to enhance students’ ability in taking decisions in a complex world, EdMedia conference 2014 Tampere, 2014 | ,
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Using Google Glass to enrich printed textbooks in a blended learning environment to meet digital natives’ expectations, New Orleans, USA, 27-30.10.2014, 2014 | ,
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Focusing on “generation Y” students’ expectations: a new way of conceiving an e-learning strategy, AACE, Conference eLearn 2013, 2013 | ,
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Contribution à l'étude de l'impact de l'usage des objets multimédia en formation à distance, Université de Montréal, 2008 | ,
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La haute école valaisanne reconnue sur le plan européen (2008), in: Le Nouvelliste | ,
Myself EUR project : Cognitive aspects on distant learning, in: Conférence internationale Solutions Ressources Humaines, Paris, 2007 | ,
Sept ans après le lancement du campus virtuel, toutes les unis font du e-learning (2007), in: Le Temps, "" | ,
The potential of affective computing in e-learning: Myself project - Research on Cognitive Learning Methodology, in: Handbook of Research on Instructional Systems & Technology, 2006 | ,
Quality in the new learning space: ongoing process of teacher and staff training, in: Eden 2006 annuel conference, E-Competences for Life, Employment and Innovation, Vienna, 2006 | ,
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La révolution du e-learning?, 2006 | ,
Introducing e-learning at the University of Applied Sciences CH-Valais : a practical experiment, in: Short paper, 8th international conference of European university information systems. Paper, ICEM-CIME 2002, 2002 | ,
Experimental Learning in the Myself Project, in: Handbook of Research on Instructional Systems & Technology, páginas 360 - 372, 2007 | , , , , , , , , , , , , and ,
Research on Cognitive Learning Methodology - Definition of Adaptive Mobile Agents in Cognitive Machine, in: Myself, european 6 FP project 2005-2006, 2005 | and ,
Accès au dossier radiologique du patient (Audorap), in: Swiss Conference on Medical Informatics, 2008, Sierre, 2008 | , and ,
e-QUALITY: training teams to implement quality in ODL at university level in Europe (2005), in: European Distance and e-learning network, "" | , , and ,
Digital Native Students’ learning expectations in Higher Education, University of Applied Sciences (HES-SO), Switzerland, HES-SO Valais-Wallis, Sierre, Switzerland, 2019 | and ,
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Médicaments, la notice mobile, Flash Info, 2009 | and ,
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Rote memorization in VR environments, University of Applied Sciences (HES-SO) , Switzerland, 2019 | and ,
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Perception in VR 3D vs VR 360 video : How a key cognitive process in learning operates in virtual environments, University of Applied Sciences Western Switzerland (HES-SO), 2018 | and ,
V-Label : an experiment on how Augmented Reality impacts memorization, Immersive Learning Research Network, 2017 | and ,
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e-MEMENTO : a smartwatch experiment to investigate rote memorization in the connected age., Society For Information Technology And Teacher Education, 2017 | and ,
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University Examinations: How New Generation Learners Design Their Own Revising Process, in: EDEN 2023 Annual Conference, EDEN DIGITAL LEARNING EUROPE, Dublin, Ireland, 2023 | and ,
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E-CREATION AN ORIGINAL WAY OF INTEGRATING DISTANT LEARNING ORIENTATION IN PRESENTIAL COURSES, EDEN, 2009 | and ,
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How HES-SO Western Switzerland faced COVID-19: Concept, students’ vision and future implications, APPLIED RESEARCH INTERNATIONAL CONFERENCES OXFORD, 2023 | and ,
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MOOCS in local young tertiary universities : strategy and metrics, in: conférence EDEN, Gênes, 2018 | and ,
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New tools for new students GAme about DEcision MAking Adapted to Various Learning cOntexts (GADEMAVO), EDEN, EDEN conference, 2013 | and ,
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E-voting : Enhance Digital native student interactions with a new voting activity in Moodle, European Distance and E-Learning Network, 2017 | , and ,
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Enhancing traditional means of learning with emerging technologies to meet Digital Native students’ expectations, Edmedia 2015 Montréal, 2015 | , and ,
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