[BibTeX] [RIS]
Analysis of serious games implementation for project management courses
Type of publication: Incollection
Citation: bonazzi2012analysis
Booktitle: Information Systems: Crossroads for Organization, Management, Accounting and Engineering
Year: 2012
Pages: 491--498
Publisher: Springer
ISBN: 3790827894
URL: http://books.google.ch/books?i...
Abstract: Previous researches in pedagogy and project management have already underlined the positive contribution of serious games on project management courses. However, the empirical outcome of their studies has not been translated yet into functional and technical specifications for “serious games” designers. Our study aims at obtaining a set of technical and functional design guidelines for serious game scenario editors to be used in large classes of project management students. We have conceived a framework to assess the influence of different serious games components over student’s perceived acquired competency. Such frameworks will allow us to develop a software module for reflective learning, which is meant to extend theory of serious games design.
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Authors Bonazzi, Riccardo
Missonier, Stéphanie
Jaccard, Dominique
Bienz, Pius
Fritscher, Boris
Fernandes, Emmanuel
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