
%Aigaion2 BibTeX export van HES SO Valais Publications
%Saturday 02 May 2026 05:40:58 PM

@INCOLLECTION{bonazzi2012analysis,
     author = {Bonazzi, Riccardo and Missonier, St{\'{e}}phanie and Jaccard, Dominique and Bienz, Pius and Fritscher, Boris and Fernandes, Emmanuel},
      title = {Analysis of serious games implementation for project management courses},
  booktitle = {Information Systems: Crossroads for Organization, Management, Accounting and Engineering},
       year = {2012},
      pages = {491--498},
  publisher = {Springer},
       isbn = {3790827894},
        url = {books.google.ch/books?isbn=3790827894},
   abstract = {Previous researches in pedagogy and project management have already underlined the positive contribution of serious games on project management courses. However, the empirical outcome of their studies has not been translated yet into functional and technical specifications for “serious games” designers. Our study aims at obtaining a set of technical and functional design guidelines for serious game scenario editors to be used in large classes of project management students. We have conceived a framework to assess the influence of different serious games components over student’s perceived acquired competency. Such frameworks will allow us to develop a software module for reflective learning, which is meant to extend theory of serious games design.}
}

