TY - CHAP ID - bonazzi2012analysis T1 - Analysis of serious games implementation for project management courses A1 - Bonazzi, Riccardo A1 - Missonier, Stéphanie A1 - Jaccard, Dominique A1 - Bienz, Pius A1 - Fritscher, Boris A1 - Fernandes, Emmanuel TI - Information Systems: Crossroads for Organization, Management, Accounting and Engineering Y1 - 2012 SP - 491 EP - 498 PB - Springer SN - 3790827894 UR - books.google.ch/books?isbn=3790827894 N2 - Previous researches in pedagogy and project management have already underlined the positive contribution of serious games on project management courses. However, the empirical outcome of their studies has not been translated yet into functional and technical specifications for “serious games” designers. Our study aims at obtaining a set of technical and functional design guidelines for serious game scenario editors to be used in large classes of project management students. We have conceived a framework to assess the influence of different serious games components over student’s perceived acquired competency. Such frameworks will allow us to develop a software module for reflective learning, which is meant to extend theory of serious games design. ER -