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Students' Conducts During a Digital Game-Based Museum School Visit
Tipo de publicação: Inproceedings
Citação: Sanchez2019
Booktitle: IFIP Advances in Information and Communication Technology
Volume: 524
Ano: 2019
Páginas: 151--160
ISSN: 1868422X
ISBN: 9783030235123
DOI: 10.1007/978-3-030-23513-0_15
Resumo: This paper deals with a preliminary empirical study carried out during a museum school visit. The study aims to understand the influence of a game on students' conduct in the museum. We address the use of digital games for personalising experiences in museums and for fostering visitors' interactions with the museum exhibition. The paper describes the design-based methodology and the collaborative design and testing of a digital game dedicated to help young museum visitors address the consequences of their relationships with nature and to understand the concept of anthropocene. Students were videotaped and the data collected enabled the identification of different conducts and situations depending on the gameplay performed by students.
Palavras-chave: Anthropocene, Game-based learning, gamification, Museum school visit, Nature Museum
Autores Sanchez, Eric
Paukovics, Elsa
Müller, Sylvia
Kramar, Nicolas
Widmer, Antoine
Adicionado por: []
Total mark: 0
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