Keywords:
- adherence
- Anthropocene
- Augmented reality
- casual games
- Cultural heritage
- Game-based learning
- gamification
- gesture interaction
- google glass
- HCI
- healthy aging
- home training
- isolation
- motivation
- Museum school visit
- Naturalistic studies
- Nature Museum
- Prototype evaluation
- rewards
- self-management
- serious games
- Sociology
- Telemedicine
- Video-based fieldwork
- Virtual reality
- Web Applications
- web based interface
Publications of Antoine Widmer
2021
``WhatsApp in Politics?!'': Collaborative Tools Shifting Boundaries (2021), in: INTERACT'21 | , , and ,
2020
Rationale and protocol of the StayFitLonger study: a multicentre trial to measure efficacy and adherence of a home-based computerised multidomain intervention in healthy older adults. (2020), in: BMC Geriatrics | , , , , , , , , , , and ,
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2019
Gamification to improve adherence in home-based activities for seniors, 2019 | , , , , , , , and ,
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Students' Conducts During a Digital Game-Based Museum School Visit, in: IFIP Advances in Information and Communication Technology, pages 151--160, 2019 | , , , and ,
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2018
Holographic visualisation and interaction of fused CT, PET and MRI volumetric medical imaging data using dedicated remote GPGPU ray casting, in: Simulation, Image Processing, and Ultrasound Systems for Assisted Diagnosis and Navigation, pages 102-110, Springer International Publishing, 2018 | , , , , , , , and ,
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New technologies in medicine: From dream to reality (2018), in: Revue Medicale Suisse, 14:630 | ,
2016
Guider la conception itérative de prototypes au moyen du Modèle d’Evaluation de l’Activité, 28eme Conférence Francophone sur l'Interaction Homme-Machine, Fribourg, Switzerland, pages 314-320, ACM, 2016 | , , , , , and ,
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Plateforme d'Aide aux Ambulanciers, in: 28eme Conférence Francophone sur l'Interaction Homme-Machine, Fribourg, Switzerland, pages 2, 2016 | , and ,
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Using Smart Glasses in Medical Emergency Situations, a Qualitative Pilot Study, in: WirelessHealth 2016, Bethesda, pages 1-5, 2016 | , and ,
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2015
Live ECG Readings Using Google Glass in Emergency Situations, in: 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), Milano, Italy, 2015 | , , , , and ,
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2014
Enhanced visualization of pulmonary perfusion in 4D Dual Energy CT images, in: Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), Chicago, IL, USA, pages 6710-6713, 2014 | , , and ,
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Facilitating Medical Information Search using Google Glass connected to a Content-based Medical Image Retrieval System, in: Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), Chicago, IL, USA, 2014 | , , and ,
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Gesture interaction for content--based medical image retrieval, in: ACM ICMR, Glasgow, UK, 2014 | , , and ,
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Using Google Glass to enhance pre-hospital care, in: Swiss e-health summit, Bern, Switzerland, 2014 | and ,
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2012
Difference of perceiving object softness during palpation through single-node and multi-node contacts, in: Engineering in Medicine and Biology Society (EMBC), 2012 Annual International Conference of the IEEE, IEEE, pages 936--939, 2012 | and ,
2011
181--A COMPARISON OF ORTHOPAEDIC RESIDENTS’PERFORMANCE ON THE SURGICAL FIXATION OF AN ULNA FRACTURE USING VIRTUAL REALITY AND SAWBONES SIMULATORS (2011), in: Journal of Bone \& Joint Surgery, British Volume, 93:SUPP IV(590--590) | , , , , , and ,
A viscoelastic model of a breast phantom for real-time palpation, in: Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE, IEEE, pages 4546--4549, 2011 | and ,
An evaluation method for real-time soft-tissue model used for multi-vertex palpation, in: Systems, Man, and Cybernetics (SMC), 2011 IEEE International Conference on, IEEE, pages 127--132, 2011 | and ,
2010
Effects of the alignment between a haptic device and visual display on the perception of object softness (2010), in: Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on, 40:6(1146--1155) | and ,
Requirements in a Virtual Environment: The REViR Approach and its Preliminary Evaluation, in: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), Springer, 2010 | and ,
Statistical comparison between a real-time model and a FEM counterpart for visualization of breast phantom deformation during palpation, in: Electrical and Computer Engineering (CCECE), 2010 23rd Canadian Conference on, IEEE, pages 1--4, 2010 | and ,
2009
Subjective perception and objective measurements in perceiving object softness for VR surgical systems, in: Virtual Reality Conference, 2009. VR 2009. IEEE, IEEE, pages 267--268, 2009 | and ,
2007
Integration of the Senses of Vision and Touch in Perceiving Object Softness, in: Electrical and Computer Engineering, 2007. CCECE 2007. Canadian Conference on, IEEE, pages 1353--1356, 2007 | and ,
The role of viewing angle in integrating the senses of vision and touch for perception of object softness (2007), in: Electrical and Computer Engineering, Canadian Journal of, 32:4(193--198) | and ,