Keywords:
- AI
- Applied Ethics
- artificial intelligence
- Augmented reality
- autonomous mobility
- Autonomous Passenger Shuttles (APS)
- Autonomous vehicles
- autonomous vehicles (AVS)
- AV Intentions
- AV-pedestrian interaction
- AV–Pedestrian Interaction
- Benchmarking
- Biometrics
- BPM
- BPMN 2.0
- Business Process Management
- Business Process Management Systems
- citizen engagement
- Classes of Visual Signals
- Classification
- co-design
- communicating av intentions
- Comparative Study
- Comparison
- Compliance
- Context-Aware Environment
- conversation analysis
- Cultural heritage
- d3
- dashboards
- Data intelligence
- data mining
- Data Science
- data visualization
- débats publics
- decision making
- démarche participative
- Democracy 2.0
- Design Thinking
- Diagram Interchange
- digitalisation
- e-Government
- embodied interaction.
- Energetic dashboards
- ethics
- ethnography
- ethnomethodology
- ethnomethodology and conversation analysis
- faceted navigation
- gratitude
- Internet of Things
- KNIME
- Linked Data
- locomotion
- marketing
- Methodology
- Naturalistic studies
- oncology
- open data
- pedestrians
- personal information management (PIM)
- plateformes participatives
- Process Ontology
- Prototype evaluation
- public transport
- public transportation
- radiomics
- région périphérique
- Semantic Business Process Management
- semantic web
- sensors
- service design
- Service Oriented Architecture
- services
- social
- social interaction
- social media
- Sociology
- standardization
- Standards
- step-in-place
- temporal
- traffic
- transparency
- trust and transparency
- urban mobility
- Urban Public Transportation
- User Experience.
- User-Centered Design
- Video-based fieldwork
- virtual environment
- Virtual reality
- walking
- walking-pad
- XML Schema
Publications of Florian Evéquoz
| 1-50 | 51-57 |
2006
Phong, Augmenting Virtual and Real Gaming Experience, in: Adjunct proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology (UIST 2006), Montreux, Switzerland, pages 71--72, ACM Press, 2006 | , and ,
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TJASS, a Smart Board for Augmenting Card Game Playing and Learning, in: Adjunct proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology (UIST 2006), Montreux, Switzerland, pages 67--68, ACM Press, 2006 | , and ,
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2005
Abstract Active Walking Interface for Human-Scale Virtual Environment (poster), in: Proceedings of 11th International Conference on Human-Computer Interaction (HCII'05), http://www.scientificcommons.org/43465031, Lawrence Erlbaum Associates, Inc, 2005 | , , and ,
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Browsing Multimedia Archives Through Intra- and Multimodal Cross-Documents Links, chapter 3, pages 114--125, Springer Verlag, 2005 | , , and ,
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MyIDea - Multimodal Biometrics Database, Description of Acquisition Protocols, in: Biometrics on the Internet, 3rd COST 275 Workshop, Hatfield, UK, pages 59-62, 2005 | , , , , , , and ,
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Web Site of MyIDea Multimodal Database, http://diuf.unifr.ch/go/myidea, 2005 | , , , and ,
2004
Walking-pad: A Step-in-Place Locomotion Interface for Virtual Environments, in: Proceedings of the 6th international conference on Multimodal interfaces, State College, PA, USA, pages 77--81, ACM, 2004 | , , and ,
[DOI] |
| 1-50 | 51-57 |