TY - GEN ID - Cardin2019 T1 - {Gamification to improve adherence in home-based activities for seniors} A1 - Cardin, Sylvain A1 - {Cerra Chekara}, Mouna A1 - Bolinhas, Christophe A1 - Sisto, Maria A1 - Schaer, Roger A1 - Bieler, Mélanie A1 - Perez-Marcos, Daniel A1 - Gobron, Stéphane A1 - Widmer, Antoine TI - Proceedings of the 4th Gamification {\&} Serious Games Symposium (GSGS 19) Y1 - 2019 PB - HE-Arc, HES-SO PP - Delémont AD - Mindmaze SA, Lausanne, Switzerland SN - 978-2-940387-24-3 UR - http://hesso.tind.io/record/3972/files/published version.pdf http://hesso.tind.io/record/3972/files/published version.pdf LK - https://www.swissbib.ch/Record/568493303 LK - http://hesso.tind.io/record/3972/files/published version.pdf https://www.swissbi KW - adherence KW - casual games KW - healthy aging KW - home training KW - isolation KW - motivation KW - rewards KW - self-management KW - serious games N2 - In the context of the "Stay Fit Longer" European project, aiming at developing a tablet application with gamified activities that prevents cognitive and physical decline in seniors, we implemented different gamification strategies for studying adherence in the elderly population. Using proven mechanism from the mobile entertainment industry, such as daily activities, leader boards, achievements, temporal limitation and reward system for customization of social avatars, we are measuring the usage and performance of 120 subjetcs in Belgium, Switzerland and Canada during the next 18 months. We expect that one of the greatest motivation factors come from intrinsic rewards of their social enviroment by being congratulated by their relative for their dedication and performances. M1 - language={eng} ER -