
%Aigaion2 BibTeX export from HES SO Valais Publications
%Saturday 02 May 2026 08:18:52 PM

@MISC{Cardin2019,
     author = {Cardin, Sylvain and {Cerra Chekara}, Mouna and Bolinhas, Christophe and Sisto, Maria and Schaer, Roger and Bieler, M{\'{e}}lanie and Perez-Marcos, Daniel and Gobron, St{\'{e}}phane and Widmer, Antoine},
   keywords = {adherence, casual games, healthy aging, home training, isolation, motivation, rewards, self-management, serious games},
      title = {{Gamification to improve adherence in home-based activities for seniors}},
  booktitle = {Proceedings of the 4th Gamification {\&} Serious Games Symposium (GSGS 19)},
       year = {2019},
  publisher = {HE-Arc, HES-SO PP - Del{\'{e}}mont},
    address = {Mindmaze SA, Lausanne, Switzerland},
       isbn = {978-2-940387-24-3},
        url = {http://hesso.tind.io/record/3972/files/published version.pdf http://hesso.tind.io/record/3972/files/published version.pdf LK - https://www.swissbib.ch/Record/568493303 LK - http://hesso.tind.io/record/3972/files/published version.pdf https://www.swissbi},
   abstract = {In the context of the "Stay Fit Longer" European project, aiming at developing a tablet application with gamified activities that prevents cognitive and physical decline in seniors, we implemented different gamification strategies for studying adherence in the elderly population. Using proven mechanism from the mobile entertainment industry, such as daily activities, leader boards, achievements, temporal limitation and reward system for customization of social avatars, we are measuring the usage and performance of 120 subjetcs in Belgium, Switzerland and Canada during the next 18 months. We expect that one of the greatest motivation factors come from intrinsic rewards of their social enviroment by being congratulated by their relative for their dedication and performances.},
language={eng},
}

